In the shadow of a dying world, the Towers of Edenhold stand as the last defense against oblivion. The Amber, once the lifeblood of Nyx, has faltered, birthing The Others – corrupted echoes of a lost age, driven by an endless hunger. Within these towers, the Doxweardas harness ancient Ambercards to weave spells and fortify against the encroaching darkness. But as the barrier weakens, one truth remains: if a single tower falls, so too will Edenhold, and with it, the final spark of life and magic.


Disclaimer - Known "Critical Bugs":

- If you win the game, you cant restart the game via the User Interface. You need to reload the browser.

- Amber resource logic not fully fledged out, currently not integrated


How the game works

You are the tower, one of many holding the ground for Edenhold. Defeat incoming enemies known as "The Others." Draw Amber cards and use your Amber resources to unleash powerful spells or upgrade your tower.


Controls

WASD to move the Camera

Mouse LeftClick + Drag & Drop for using the ambercards


Developers Note

This game was created as an entry for the Pirate Software Game Jam. Built entirely from scratch, none of the team members truly knew what they were doing — we had never made a game before, and this one is undeniably rough around the edges. The scope was ambitious, but we gave it our all and brought it to life as best as we could. Whether this game will receive future updates remains uncertain, but the journey was filled with fun and invaluable learning experiences.


GrimmsDream // Art & Effects

Did a great job creating many tiny but crucial 3D voxel models, designing particle effects in the game engine, and assembling everything inside Godot.


anonymou7z // Coding

Did a great job coding the tower and mob shooting mechanics, balancing the gameplay, fixing bugs, and putting together a functional UI and last-minute menu transitions.


swift // Audio

Did a great job composing music and sound effects to bring the game to life.


d3br0wn // Coding & Narrative

Did a great job leading the entire coding process and played a major role in designing game mechanics and coding crucial core systems for the game.


clyde // Art & Narrative

Did a great job defining the visual narrative and direction, creating 2D and 3D assets, texturing, rigging, and animating the 3D assets— and was very sad that there was no time left for UI/UX design.



Published 3 hours ago
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
Authorclyde_bg
GenreStrategy
Made withGodot
TagsDeck Building, Isometric, Tower Defense, Voxel
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

Comments

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The cards kinda froze up my game, but I like the graphics! Really good job! Keep making games!

(+2)

Satisfied with the result ;)

(+2)

This game changed my life